![]() ![]() if any of the other guys poking around wanna have a crack at implimenting it or pointing in the direction of the variable im trying to hook it would be good to give it a go. Only mod I wish I had (and maybe it exists) is one to auto renew pit crew contracts (its free so keep everyone under contract until they burn out). I know where to change it but can't work out where to draw the variable for driver feedback. I havent used Smileys setup mod but that looks good-either way, you can and should save car setups and use them in following seasons. ![]() Setup = ((Driver 1 Feedback + Driver 2 Feedback) / 20 * 25) + 50 Setup = (Driver 1 Feedback + Driver 2 Feedback) / 40 * 100Īlternatively if you wanted a minimum of 50% as your starting accuracy you'd have Im struggling with the setup part for the cars to get them ready for a race weekend. I think I have the solution you are looking for i've been digging through files trying to find what I need for it.Ĭurrently the formula for Perfect Setup is Motorsport Manager > General Discussions > Topic Details. ![]() I feel like if knowledge is based on driver feedback, that strikes a better balance for this mod. Originally posted by DaveKap:Is there any way we could have a version of this mod that takes into account driver feedback to modify exactly how much trim/tire knowledge they learn during simulated practice? I can always reach 98%+ setup on my own and I'm glad for this mod to take that micromanagement out of the system but I'm not particularly fond of the fact that I automatically get maximum knowledge of the track as well when that's more something that's based on the driver's stats and not my own gameplay expertise. ![]()
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